Issue 03

Welcome to Issue 03 of The Collective Quarterly

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Our newest collection of articles explores the trends, opportunities and challenges faced by businesses across the creat...

State of Play: Video Games

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The video games industry is a forefront sector for innovation and creativity. With the UK games market worth £7.82 bill...

Keeping up with the Sustainability Agenda

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Businesses today face intense scrutiny from consumers, investors and employees on how they do business. As the relations...

Advances in wearable tech: for fashion, health and life

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Wearable technology is any technology that is designed to be used while worn and includes smart watches, fitness tracker...

International talent in the creative industries

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The creative industries are central to the UK economy, serving as a major exporter and an essential employer. Spanning f...

Facing the Future: The Creative (and at times Controversial) Canvas of Facial Recognition Tech

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Facial recognition technology (FRT) is a form of artificial intelligence that has been growing in popularity over recent...